LibGDX Experiment: Battle Commander, Part 01
In my few hours with the library, LibGDX has impressed me in a number of small ways. The installlation was hassle-free with gradle, and so far documentation has been very easy to find, both official and unnoficial.
I appreciate the simple yet powerful workflow:
@Override
public void render () {
queryInput();
adjustVariables();
drawGraphics();
}
This post was created primarily as an image-display test. Hopefully you see an image of the game above: a few soldiers running around a test map, sparsely populated with rocks and cacti, essentially barren.
As this game is developed, I’ll post updates here. If development becomes serious, it’ll get it’s own website.
ttfn,